Viewing Gameduck splits for SS City
Player | Level | Slack | Split | Split-PB | Split-WR* | IGT - 50th %tile | IGT - 90th %tile | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Gameduck | Vacant Lot | S | S | 8.949 | 0.000 | 0:08 | +0:00 | +0:02 by Ukkiez, Gameduck | -2.351 | +0.083 | ||
Gameduck | Park | S | S | 34.917 | 6.083 | 0:49 | +0:10 | +0:39 by sivade | -3.716 | -0.033 | ||
Gameduck | Landfill | S | S | 18.750 | 4.250 | 1:12 | +0:12 | +0:34 by sivade | -2.966 | +0.150 | ||
Gameduck | Development | S | S | 10.933 | 6.067 | 1:29 | +0:21 | +0:29 by sivade | -3.050 | +0.983 | ||
Gameduck | Construction Site | S | S | 14.250 | 5.750 | 1:49 | +0:21 | +0:27 by nvisness | -3.983 | +2.350 | ||
Gameduck | Apartments | S | S | 28.849 | 7.151 | 2:25 | +0:05 | +0:21 by nvisness | -3.050 | +0.283 | ||
Gameduck | Abandoned Carpark | S | S | 23.233 | 3.767 | 2:52 | +0:07 | +0:20 by sivade | -0.966 | +2.867 | ||
Gameduck | Warehouse | S | S | 36.317 | 5.683 | 3:34 | +0:06 | +0:18 by Xiamul | -7.666 | -0.850 | ||
Gameduck | Basement | S | S | 32.066 | 11.934 | 4:18 | +0:03 | +0:03 by Gameduck | -10.867 | -2.150 | ||
Gameduck | Forgotten Tunnel | S | S | 54.251 | 4.749 | 5:17 | +0:04 | +0:04 by Gameduck | -11.716 | -0.016 | ||
Gameduck | Scaffolding | S | S | 39.666 | 7.334 | 6:04 | +0:03 | +0:28 by Fishy | -6.484 | +0.633 | ||
Gameduck | Rooftops | S | S | 28.066 | 6.934 | 6:39 | +0:03 | +0:31 by Fishy | -5.433 | -0.283 | ||
Gameduck | Clocktower | S | S | 18.250 | 7.750 | 7:05 | +0:03 | +0:33 by Fishy | -2.983 | +0.250 | ||
Gameduck | Concrete Temple | S | S | 1:04.952 | 12.048 | 8:22 | +0:01 | +0:39 by Fishy | -6.999 | +1.019 | ||
Gameduck | Alleyway | S | S | 11.000 | 8.000 | 8:41 | -0:02 | +0:39 by Fishy | -4.266 | +0.617 | ||
Gameduck | Hideout | S | S | 44.783 | 10.217 | 9:36 | +0:02 | +0:46 by Fishy | -5.351 | +3.750 |
* - This is the world record split not including this run. If the split is negative this run is actually the world record split but displaying 0:00 seems boring. Also note that split differences can only be calculated when two runs have completed the same set of levels.
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