Viewing sivade splits for SS City
Player | Level | Slack | Split | Split-PB | Split-WR* | IGT - 50th %tile | IGT - 90th %tile | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
sivade | Vacant Lot | S | S | 10.050 | 0.000 | 0:10 | +0:02 | +0:04 by Ukkiez, Gameduck | -1.250 | +1.184 | ||
sivade | Park | S | S | 36.766 | 6.234 | 0:53 | +0:43 | +0:43 by sivade | -1.867 | +1.816 | ||
sivade | Landfill | S | S | 21.666 | 4.334 | 1:19 | +0:41 | +0:41 by sivade | -0.050 | +3.066 | ||
sivade | Development | S | S | 19.166 | 8.834 | 1:47 | +0:47 | +0:47 by sivade | +5.183 | +9.216 | ||
sivade | Abandoned Carpark | S | S | 21.266 | 5.734 | 2:14 | -0:07 | +0:08 by faith in persona | -2.933 | +0.900 | ||
sivade | Warehouse | S | S | 41.533 | 7.467 | 3:03 | -0:06 | -0:05 by Skyhawk | -2.450 | +4.366 | ||
sivade | Apartments | S | S | 35.999 | 9.001 | 3:48 | -0:12 | +0:00 by Skyhawk | +4.100 | +7.433 | ||
sivade | Construction Site | S | S | 26.233 | 6.767 | 4:21 | -0:09 | +0:13 by Tidal | +8.000 | +14.333 | ||
sivade | Basement | S | S | 51.434 | 19.566 | 5:32 | N/A | +1:17 by Gameduck | +8.501 | +17.218 | ||
sivade | Forgotten Tunnel | S | S | 1:21.332 | 8.668 | 7:02 | N/A | +1:49 by Gameduck | +15.365 | +27.065 | ||
sivade | Scaffolding | S | S | 45.450 | 31.550 | 8:19 | +2:06 | +2:43 by Fishy | -0.700 | +6.417 | ||
sivade | Rooftops | S | S | 36.833 | 8.167 | 9:04 | +2:16 | +2:56 by Fishy | +3.334 | +8.484 | ||
sivade | Clocktower | S | S | 22.499 | 39.501 | 10:06 | +2:51 | +3:34 by Fishy | +1.266 | +4.499 | ||
sivade | Concrete Temple | S | S | 1:07.685 | 2:00.315 | 13:14 | +4:40 | +5:31 by Fishy | -4.266 | +3.752 | ||
sivade | Alleyway | S | S | 19.600 | 14.400 | 13:48 | +4:55 | +5:46 by Fishy | +4.334 | +9.217 | ||
sivade | Hideout | S | S | 54.884 | 14.116 | 14:57 | +5:09 | +6:07 by Fishy | +4.750 | +13.851 |
* - This is the world record split not including this run. If the split is negative this run is actually the world record split but displaying 0:00 seems boring. Also note that split differences can only be calculated when two runs have completed the same set of levels.
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