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Replay Metadata

Completion: D
Finesse: S
Time: 0.983
User: fuckingidiot123
Timestamp: Jun 27, 2019, 5:18.43 pm EDT
Ledge Cancel Histogram: []

Replay Header

Entity Containers: 4
Desync Corrections: 14
Estimated Deaths: []
Level: Construction Site
Character: Dustman
Frames: 114 (Approx 0.983)
Actions: 7 (7.12 aps)
Jumps: 0
Dashes: 1
Down Dashes: 2
Lights: 0
Heavies: 1
Direction Presses: 4
Could Use Super: No

The Jumps, Lights, and Heavies count the number of times you pushed the corresponding button. Pushing the button may not always result in an action being taken or may, in the case of pushing light and heavy, result in a super instead. It seems like dashes corresponds to actual horizontal dashes only and down dashes counts the number of times you pushed the dash button while holding down whether or not it resulted in an actual down dash.

Full Input Sequence (Player 1)

Frame
Input[0] (0, 1, 2) = (Left, Neutral, Right)
Input[1] (0, 1, 2) = (Up, Neutral, Down)
Input[2] (0, 1, 2) = (Not Jumping, Jumping?, Jumping?)
Input[3] (0, 1) = (No Dash, Dash)
Input[4] (0, 1) = (No Down Dash, Down Dash)
Input[5] (0, a, b) = (No light button, light?, light?)
Input[6] (0, a, b) = (No heavy button, heavy?, heavy?)
0         10        20        30        40        50        60        70        80        90        100       110       
11111111111111111111111111111111111111111111111111111112222222222222111000000000001111110000000
1111111111111111111111111111111111111111111111111111111222222222222222222222222222222222222222222222222222222222

00000000000000000000000000000000000000000000000000000001
000000000000000000000000000000000000000000000000000000010000000000001

00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000abbbb

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FrameTime (approx)X PositionY Position X SpeedY Speed EX SpeedEY Speed ActiveInterp. Inputs
Position and velocities are given in tiles and tiles/s

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